After a long rest, and meeting with a newcomer that had been forced into Durst Manor by the encroaching mists, the party proceeded back into the basement to explore the shadowy recesses of the locale. They examined the quarters for cultists of the ancient past, making a lot of racket in the process of bashing open a series of locked footlockers. The noise attracted a number of ghouls, who worked to flank the party, but were ultimately defeated with little fuss.
The next chamber explored contained ancient skeletons shackled to the wall, and a shrine of sorts. A painted wooden statue of a gaunt man, one hand resting on a wolf, the other holding out a crystal orb. There was a brief encounter with creatures of manifest shadow as they rose up in defense of the shrine, but such creatures proved highly vulnerable to holy radiance called against them.
The door out of the chamber proved to be dangerous indeed, as the newcomer, the paladin Roger, had his door adhered to the fixture before it formed a giant acidic maw and began to attack, but it was quickly put down, if at some cost to Roger’s peace of mind.
The last stop of note was the bedroom of the cultist parents, Elizabeth and Gustav Durst. Both of them attack the group there (now a pair of ghasts), and while they were threatening, they were soon dispatched. This room contained a scattering of personal possessions that likely belonged to a long dead adventurer, including a magic cloak and a spellbook.
The chanting grows louder and clearer as the party prepares to descend down the stairs to see what awaits in the dungeon below.
My rolls were much more reasonable this time around, and having both clerics, and the druid preparing healing spells kept everyone quite safe this session. I had hoped to finish the house this session, but I think the progress made was solid enough, and things should be wrapped up fairly quickly next session.
There was a little tension between characters and players, but I believe that has been resolved.